// Name: Roblox LA Takeover Scaffold // Description: Generate a Roblox Studio project scaffold with scripts for a multiplayer car takeover map, night vibe, meetups, and asset ID car spawns. // Author: shotzbymil-lgtm // GitHub: shotzbymil-lgtm import "@johnlindquist/kit" const projectName = await arg({ placeholder: "Project name", strict: false, input: "la-takeover", hint: "Name of the Roblox project to scaffold", }) const idsInput = await arg({ placeholder: "Comma-separated car Asset IDs (optional)", strict: false, input: "", hint: "Players can use these as a starting whitelist. Leave empty to allow any asset ID (not recommended).", }) const allowedCarIds = idsInput .split(/[,\s]+/) .map(s => Number(s.trim())) .filter(n => Number.isFinite(n) && n > 0) const slug = projectName .toLowerCase() .replace(/[^a-z0-9]+/g, "-") .replace(/(^-|-$)/g, "") const baseDir = kenvPath("roblox", slug) await ensureDir(baseDir) const srcDir = path.join(baseDir, "src") const rssDir = path.join(srcDir, "ServerScriptService") const rpsDir = path.join(srcDir, "ReplicatedStorage") const spsDir = path.join(srcDir, "StarterPlayer", "StarterPlayerScripts") await ensureDir(rssDir) await ensureDir(rpsDir) await ensureDir(spsDir) // Config.lua const configLua = `local Config = {} -- Allowed asset IDs for cars players can spawn (server validates this). -- Leave empty to allow any asset id (NOT recommended). Config.allowedCars = { ${allowedCarIds.map(id => ` ${id},`).join("\n")} } -- Cop car (optional). If provided, the server may use it for random cop pull-ups. Config.copCarAssetId = nil -- Meetup/intersection spots (Vector3). Players spawn near these. Config.meetupSpots = { Vector3.new(0, 0, 0), Vector3.new(0, 0, 180), Vector3.new(180, 0, 0), Vector3.new(-180, 0, 0), Vector3.new(0, 0, -180), Vector3.new(220, 0, 220), Vector3.new(-220, 0, 220), Vector3.new(220, 0, -220), Vector3.new(-220, 0, -220), } return Config ` // GameServer.server.lua const serverLua = `-- Server: Takeover Game -- Spawns cars from asset IDs, night vibe, crowds, random cops, meetup spots local ReplicatedStorage = game:GetService("ReplicatedStorage") local InsertService = game:GetService("InsertService") local Players = game:GetService("Players") local Lighting = game:GetService("Lighting") local RunService = game:GetService("RunService") local Config = require(ReplicatedStorage:WaitForChild("Config")) -- Night vibe lighting Lighting.ClockTime = 22 Lighting.Brightness = 2 Lighting.EnvironmentDiffuseScale = 0.8 Lighting.EnvironmentSpecularScale = 0.5 local cc = Instance.new("ColorCorrectionEffect") cc.TintColor = Color3.fromRGB(200, 220, 255) cc.Saturation = -0.05 cc.Contrast = 0.05 cc.Parent = Lighting local bloom = Instance.new("BloomEffect") bloom.Intensity = 0.4 bloom.Size = 24 bloom.Threshold = 1 bloom.Parent = Lighting -- Remote events local SpawnCar = ReplicatedStorage:FindFirstChild("SpawnCar") or Instance.new("RemoteEvent") SpawnCar.Name = "SpawnCar" SpawnCar.Parent = ReplicatedStorage local function isAllowedAsset(id: number) if type(id) ~= "number" then return false end if not Config.allowedCars or #Config.allowedCars == 0 then -- Allow all if whitelist is empty (NOT recommended for production) return true end for _, v in ipairs(Config.allowedCars) do if v == id then return true end end return false end local function safeLoadAsset(id: number): Model? local ok, asset = pcall(function() return InsertService:LoadAsset(id) end) if ok and asset and #asset:GetChildren() > 0 then local child = asset:GetChildren()[1] if child and child:IsA("Model") then child.Parent = workspace asset:Destroy() return child else child.Parent = workspace asset:Destroy() return nil end end if ok and asset then asset:Destroy() end return nil end local function tagCar(model: Model, player: Player?) model.Name = (player and (player.Name .. "'s Car")) or "PlayerCar" model:SetAttribute("OwnerUserId", player and player.UserId or 0) end local function addWheelSmoke(model: Model) for _, d in ipairs(model:GetDescendants()) do if d:IsA("BasePart") then if not d:FindFirstChild("TireSmoke") then local p = Instance.new("ParticleEmitter") p.Name = "TireSmoke" p.Enabled = true p.Lifetime = NumberRange.new(0.7, 1.2) p.Rate = 5 p.Speed = NumberRange.new(2, 6) p.SpreadAngle = Vector2.new(45, 45) p.Rotation = NumberRange.new(0, 360) p.RotSpeed = NumberRange.new(10, 50) p.Texture = "rbxassetid://241837157" p.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.15), NumberSequenceKeypoint.new(1, 1), }) p.Size = NumberSequence.new({ NumberSequenceKeypoint.new(0, 0.6), NumberSequenceKeypoint.new(1, 3.2), }) p.Color = ColorSequence.new(Color3.new(0.9, 0.9, 0.9)) p.Parent = d end end end end local function placeAtMeetup(model: Model, index: number?) local spots = Config.meetupSpots or {} if not model.PrimaryPart then local primary = model:FindFirstChildWhichIsA("BasePart", true) if primary then model.PrimaryPart = primary end end if not model.PrimaryPart then return end if not spots or #spots == 0 then model:PivotTo(CFrame.new(0, 5, 0)) return end local i = index if type(i) ~= "number" or i < 1 or i > #spots then i = math.random(1, #spots) end local pos = spots[i] model:PivotTo(CFrame.new(pos + Vector3.new(math.random(-10, 10), 5, math.random(-10, 10)))) end SpawnCar.OnServerEvent:Connect(function(player, assetId, meetIndex) if typeof(assetId) ~= "number" then return end if not isAllowedAsset(assetId) then warn(("[Takeover] Denied unallowed asset id from %s: %s"):format(player.Name, tostring(assetId))) return end local model = safeLoadAsset(assetId) if not model then warn("[Takeover] Failed to load asset: " .. tostring(assetId)) return end tagCar(model, player) addWheelSmoke(model) placeAtMeetup(model, meetIndex) end) -- Crowds near meetup spots (simple stand-ins) task.spawn(function() local spots = Config.meetupSpots or {} for _, pos in ipairs(spots) do local group = Instance.new("Folder") group.Name = "Crowd" group.Parent = workspace for i = 1, math.random(8, 14) do local body = Instance.new("Part") body.Size = Vector3.new(1, 3, 1) body.Material = Enum.Material.SmoothPlastic body.Color = Color3.fromRGB(30, 30, 30) body.Anchored = true body.CanCollide = true local offset = CFrame.new(math.random(-14, 14), 1.5, math.random(-14, 14)) body.CFrame = CFrame.new(pos) * offset body.Parent = group local face = Instance.new("Decal") face.Face = Enum.NormalId.Front face.Texture = "rbxassetid://7074753" -- smile as a placeholder face.Parent = body local nameGui = Instance.new("BillboardGui") nameGui.Size = UDim2.fromOffset(100, 18) nameGui.StudsOffset = Vector3.new(0, 2.2, 0) nameGui.AlwaysOnTop = true nameGui.Parent = body local lbl = Instance.new("TextLabel") lbl.Size = UDim2.fromScale(1, 1) lbl.BackgroundTransparency = 1 lbl.Text = "👀 Crowd" lbl.TextScaled = true lbl.TextColor3 = Color3.fromRGB(255, 255, 255) lbl.Parent = nameGui end end end) -- Random cop pull-ups (lights + siren) task.spawn(function() local spots = Config.meetupSpots or {} while true do task.wait(math.random(35, 75)) if #spots == 0 then continue end local pos = spots[math.random(1, #spots)] local cop = Instance.new("Model") cop.Name = "RandomCops" local base = Instance.new("Part") base.Size = Vector3.new(4, 2, 6) base.Color = Color3.fromRGB(25, 25, 25) base.Material = Enum.Material.Metal base.CanCollide = true base.Anchored = true base.CFrame = CFrame.new(pos + Vector3.new(-60, 1.5, -60)) base.Parent = cop local red = Instance.new("SpotLight") red.Brightness = 8 red.Angle = 120 red.Range = 30 red.Color = Color3.fromRGB(255, 0, 0) red.Parent = base local blue = Instance.new("SpotLight") blue.Brightness = 8 blue.Angle = 120 blue.Range = 30 blue.Color = Color3.fromRGB(0, 110, 255) blue.Parent = base local siren = Instance.new("Sound") siren.SoundId = "rbxassetid://9118823101" -- siren sfx siren.Looped = true siren.Volume = 0.45 siren.Parent = base siren:Play() cop.PrimaryPart = base cop.Parent = workspace local t = 0 while t < 12 do t += task.wait() local goal = CFrame.new(pos + Vector3.new(math.sin(t * 2) * 8, 1.5, math.cos(t * 2) * 8)) base.CFrame = base.CFrame:Lerp(goal, 0.08) red.Enabled = (math.floor(t * 8) % 2 == 0) blue.Enabled = not red.Enabled end siren:Destroy() cop:Destroy() end end) ` // MapGen.server.lua const mapGenLua = `-- Server: Lightweight city layout with tight streets, alleys, meetup pads local Lighting = game:GetService("Lighting") -- Create a folder for the city local city = workspace:FindFirstChild("City") or Instance.new("Folder") city.Name = "City" city.Parent = workspace local function makePart(size: Vector3, cframe: CFrame, color: Color3, material: Enum.Material, name: string, parent: Instance) local p = Instance.new("Part") p.Size = size p.CFrame = cframe p.Color = color p.Material = material p.Anchored = true p.CanCollide = true p.Name = name p.TopSurface = Enum.SurfaceType.Smooth p.BottomSurface = Enum.SurfaceType.Smooth p.Parent = parent return p end -- Base ground do local base = makePart(Vector3.new(1200, 1, 1200), CFrame.new(0, 0, 0), Color3.fromRGB(18, 18, 18), Enum.Material.Asphalt, "Base", city) base.Locked = true end -- Streets grid local streetColor = Color3.fromRGB(25, 25, 25) local lineColor = Color3.fromRGB(230, 230, 230) local streetWidth = 28 local streetLen = 1200 local spacing = 100 for x = -500, 500, spacing do makePart(Vector3.new(streetWidth, 0.2, streetLen), CFrame.new(x, 0.1, 0), streetColor, Enum.Material.Asphalt, "StreetN-S", city) end for z = -500, 500, spacing do makePart(Vector3.new(streetLen, 0.2, streetWidth), CFrame.new(0, 0.1, z), streetColor, Enum.Material.Asphalt, "StreetE-W", city) end -- Tight alleys offset between main streets local alleyWidth = 12 for x = -450, 450, spacing do makePart(Vector3.new(alleyWidth, 0.2, streetLen), CFrame.new(x, 0.11, 25), Color3.fromRGB(20, 20, 20), Enum.Material.Asphalt, "AlleyN-S", city) end for z = -450, 450, spacing do makePart(Vector3.new(streetLen, 0.2, alleyWidth), CFrame.new(25, 0.11, z), Color3.fromRGB(20, 20, 20), Enum.Material.Asphalt, "AlleyE-W", city) end -- Simple lane markings on main axis for z = -500, 500, 16 do local mark = makePart(Vector3.new(2, 0.05, 0.6), CFrame.new(0, 0.2, z), lineColor, Enum.Material.Neon, "Dash", city) mark.Color = Color3.fromRGB(255, 255, 160) end for x = -500, 500, 16 do local mark = makePart(Vector3.new(0.6, 0.05, 2), CFrame.new(x, 0.2, 0), lineColor, Enum.Material.Neon, "Dash", city) mark.Color = Color3.fromRGB(255, 255, 160) end -- Street lights at corners local function lightPost(cf: CFrame, parent: Instance) local pole = makePart(Vector3.new(0.3, 10, 0.3), cf * CFrame.new(0, 5, 0), Color3.fromRGB(80, 80, 80), Enum.Material.Metal, "LightPole", parent) local head = makePart(Vector3.new(1.2, 0.4, 1.2), pole.CFrame * CFrame.new(0, 5.5, 0), Color3.fromRGB(60, 60, 60), Enum.Material.Metal, "LightHead", parent) local light = Instance.new("PointLight") light.Brightness = 2.5 light.Range = 30 light.Color = Color3.fromRGB(255, 240, 200) light.Parent = head end for x = -400, 400, 100 do for z = -400, 400, 100 do lightPost(CFrame.new(x + 15, 0, z + 15), city) lightPost(CFrame.new(x - 15, 0, z + 15), city) lightPost(CFrame.new(x + 15, 0, z - 15), city) lightPost(CFrame.new(x - 15, 0, z - 15), city) end end -- Meetup pads to hint spots local pads = Instance.new("Folder") pads.Name = "MeetupPads" pads.Parent = city local Config = require(game.ReplicatedStorage:WaitForChild("Config")) for i, pos in ipairs(Config.meetupSpots or {}) do local pad = makePart(Vector3.new(12, 0.35, 12), CFrame.new(pos + Vector3.new(0, 0.175, 0)), Color3.fromRGB(32, 32, 40), Enum.Material.Concrete, "MeetupPad_" .. i, pads) local ui = Instance.new("BillboardGui") ui.AlwaysOnTop = true ui.Size = UDim2.fromOffset(140, 22) ui.StudsOffset = Vector3.new(0, 2, 0) ui.Parent = pad local label = Instance.new("TextLabel") label.Size = UDim2.fromScale(1, 1) label.BackgroundTransparency = 1 label.Text = "Meetup " .. i label.TextColor3 = Color3.fromRGB(255, 255, 255) label.TextScaled = true label.Parent = ui end ` // GameClient.client.lua const clientLua = `-- Client: Simple UI to spawn cars by asset ID and pick meetup spot local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local UIS = game:GetService("UserInputService") local StarterGui = game:GetService("StarterGui") local player = Players.LocalPlayer local gui = Instance.new("ScreenGui") gui.Name = "TakeoverUI" gui.ResetOnSpawn = false gui.IgnoreGuiInset = false gui.Parent = player:WaitForChild("PlayerGui") local frame = Instance.new("Frame") frame.Size = UDim2.fromOffset(320, 120) frame.Position = UDim2.fromScale(0.03, 0.8) frame.BackgroundTransparency = 0.2 frame.BackgroundColor3 = Color3.fromRGB(15, 15, 15) frame.BorderSizePixel = 0 frame.Parent = gui local uiCorner = Instance.new("UICorner") uiCorner.CornerRadius = UDim.new(0, 8) uiCorner.Parent = frame local title = Instance.new("TextLabel") title.Size = UDim2.fromOffset(300, 20) title.Position = UDim2.fromOffset(10, 8) title.BackgroundTransparency = 1 title.TextXAlignment = Enum.TextXAlignment.Left title.Text = "LA Takeover • Spawn Car" title.TextColor3 = Color3.fromRGB(255, 255, 255) title.TextScaled = true title.Parent = frame local assetBox = Instance.new("TextBox") assetBox.Size = UDim2.fromOffset(220, 36) assetBox.Position = UDim2.fromOffset(10, 40) assetBox.BackgroundColor3 = Color3.fromRGB(24, 24, 24) assetBox.TextColor3 = Color3.fromRGB(255, 255, 255) assetBox.PlaceholderText = "Asset ID (number)" assetBox.Text = "" assetBox.ClearTextOnFocus = false assetBox.Parent = frame local abCorner = Instance.new("UICorner") abCorner.CornerRadius = UDim.new(0, 6) abCorner.Parent = assetBox local meetIndex = 1 local meetBtn = Instance.new("TextButton") meetBtn.Size = UDim2.fromOffset(80, 36) meetBtn.Position = UDim2.fromOffset(240, 40) meetBtn.BackgroundColor3 = Color3.fromRGB(40, 40, 55) meetBtn.TextColor3 = Color3.fromRGB(255, 255, 255) meetBtn.Text = "Meetup: 1" meetBtn.Parent = frame local mbCorner = Instance.new("UICorner") mbCorner.CornerRadius = UDim.new(0, 6) mbCorner.Parent = meetBtn meetBtn.MouseButton1Click:Connect(function() meetIndex += 1 if meetIndex > 9 then meetIndex = 1 end meetBtn.Text = "Meetup: " .. meetIndex end) local spawnBtn = Instance.new("TextButton") spawnBtn.Size = UDim2.fromOffset(300, 30) spawnBtn.Position = UDim2.fromOffset(10, 84) spawnBtn.BackgroundColor3 = Color3.fromRGB(0, 120, 80) spawnBtn.TextColor3 = Color3.fromRGB(255, 255, 255) spawnBtn.Text = "Spawn" spawnBtn.Parent = frame local sbCorner = Instance.new("UICorner") sbCorner.CornerRadius = UDim.new(0, 6) sbCorner.Parent = spawnBtn local hint = Instance.new("TextLabel") hint.Size = UDim2.fromScale(0.4, 0.05) hint.Position = UDim2.fromScale(0.56, 0.93) hint.BackgroundTransparency = 1 hint.Text = "Tips: Use alleys for tight drifts. Meet at pads." hint.TextColor3 = Color3.fromRGB(200, 200, 200) hint.TextScaled = true hint.Parent = gui -- Wire spawn local SpawnCar = ReplicatedStorage:WaitForChild("SpawnCar") spawnBtn.MouseButton1Click:Connect(function() local id = tonumber(assetBox.Text) if not id then StarterGui:SetCore("SendNotification", { Title = "Invalid ID", Text = "Enter a numeric asset ID", Duration = 2, }) return end SpawnCar:FireServer(id, meetIndex) end) -- Quick toggle UI visibility UIS.InputBegan:Connect(function(input, gp) if gp then return end if input.KeyCode == Enum.KeyCode.BackSlash then gui.Enabled = not gui.Enabled end end) ` // default.project.json for Rojo const defaultProjectJson = { name: slug || "la-takeover", tree: { $className: "DataModel", ReplicatedStorage: { $className: "ReplicatedStorage", Config: { $path: "src/ReplicatedStorage/Config.lua", }, }, ServerScriptService: { $className: "ServerScriptService", GameServer: { $path: "src/ServerScriptService/GameServer.server.lua", }, MapGen: { $path: "src/ServerScriptService/MapGen.server.lua", }, }, StarterPlayer: { $className: "StarterPlayer", StarterPlayerScripts: { $className: "StarterPlayerScripts", GameClient: { $path: "src/StarterPlayer/StarterPlayerScripts/GameClient.client.lua", }, }, }, }, } const readme = `# ${projectName} Takeover-style multiplayer city playground for Roblox. Night vibe, tight streets and alleys, meetup pads, smoke/crowd ambience, random cops, and player car spawns by asset ID. Quick start: - Install Rojo (CLI + Studio plugin) or manually copy scripts into Roblox Studio - Optional: Edit src/ReplicatedStorage/Config.lua to manage allowedCars, meetupSpots, and copCarAssetId - With Rojo: 1. In a terminal, run: rojo serve 2. In Roblox Studio, "Rojo" plugin > "Connect" to sync - Press Backslash (\\) to toggle the in-game UI - Enter an asset ID and click "Spawn"; pick a meetup index to spawn near Notes: - Server validates asset IDs against Config.allowedCars. If empty, any ID is allowed (not recommended) - MapGen.server.lua builds a lightweight grid of streets + alleys, street lights, and meetup pads - GameServer.server.lua sets night-time Lighting, spawns crowds and random cops, and handles spawn remote events - GameClient.client.lua provides a small UI for spawning and selecting meetup locations Have fun showing off donuts and drifts at intersections! ` await writeFile(path.join(rpsDir, "Config.lua"), configLua) await writeFile(path.join(rssDir, "GameServer.server.lua"), serverLua) await writeFile(path.join(rssDir, "MapGen.server.lua"), mapGenLua) await writeFile(path.join(spsDir, "GameClient.client.lua"), clientLua) await writeFile(path.join(baseDir, "default.project.json"), JSON.stringify(defaultProjectJson, null, 2)) await writeFile(path.join(baseDir, "README.md"), readme) await revealInFinder(baseDir) await div( md(` # Roblox LA Takeover Scaffold Created - Location: ${baseDir} - Next steps: 1. Open Roblox Studio (install Rojo plugin recommended) 2. Optional: Edit "src/ReplicatedStorage/Config.lua" to curate allowedCars and meetupSpots 3. Use Rojo: - From Terminal: \`rojo serve\` - In Studio: Rojo -> Connect 4. Test in Play mode: - Use the small UI (toggle with "\\") - Enter Asset ID -> Spawn - Switch "Meetup" index to pick spawn zone Tip: Keep the allowedCars whitelist up to date for safety. `) )